So I have a unique issue that involves a Post processing material I created.
The issue is that my Post processing material over-rides particle effects that are generated during gameplay. And since I am generating the scene distance in my material (UE4’s scene distance is sort of wonky), it is laying the effect over the particles unless they are generating over close by objects. It creates a weird visual effect that doesn’t look good.
I need the distance shader to help create an underwater effect to my gameplay. I have done a lot of research to try to fix the issue, and the best thing I can come up with is creating a mask on the particles using custom Depth. However, I’m not sure how effective this will actually be.
Does anyone have any advice? Thank you.