I’m trying to animate a skeletal mesh, but for some reason when post processing is enabled there are artifacts in the animation. I’ll link a video of the problem below
I’ve tried going through post processing options one by one to disable/enable but nothing fixes the issue.
Turning off post processing in the animation preview scene settings seems to fix the problem, but it still shows up in my game and i’m not sure how to fix it there.
Hey there @Shayne_H! Welcome to the community! This artifacting looks like it could be related to one of the Temporal Anti Aliasing methods. Could you try changing or disabling your AA in your project settings and see if it still occurs? That should give us a bit more insight into what the issue could be related to.
That actually fixed the problem. Seems like temporal super resolution anti aliasing was the only AA setting that caused this to happen. Thanks a ton cause I had no idea what was going on.