Hi there, i’m having an issue with ray tracing translucency on glass material, it’s the common automotive glass material
As you can see enabling ray tracing creates an opaque-like reflection of the skylight or hdri whatever is present
Disabling it allows to see inside the optics
it does even shows the environment if the mesh is occluded by objects
OFF
ON
Ray tracing project settings…
RHI = directx12
Why is this happening?