Post Process Video / buffer feedback effect ( smearing / updating render buffer using float map )

Oh my! I didn’t know about that node, I can’t wait to try it, I wonder if it can exist in the context of a post process material, and if not, if I can just plop a plane exactly to fit the camera view.

This sounds really interesting, I’ll definitely check it out, I’m really curious how the reactive water system works, maybe key to doing some interesting feedback systems!
Thank you for your time!