Post process settings not changing with blueprints

I set up a blueprint to change a game’s post-processing settings while holding down the shift key. But when I start the game and hold down the shift key, they only take effect for a little moment before returning to the default settings.

Hi! Sorry to hear.

My suspicion is the “Pressed” portion, I think it may only fire once and then go back to default.

In your blueprint graph, hit the “simulate” button and then press the play button(not in the main viewport of the engine, but in the blueprint editor). Then test pressing the button. You should see your blueprint nodes executing, which should reveal more insight.

If the button is something you want mapped to the player, perhaps you want it to be an Input Action or Action Mapping instead? Let us know!

I pressed the “simulate” button, but all that happened was the text “Simulating” showed, and when I pressed the other buttons, nothing happened either. I also tried using Action Mapping as an input, but the problem is still there.

I tried changing field of view settings instead of post processing settings and it works, so the problem is in post processing settings but I can’t understand what it is.

Problem solved, I forgot that I had a timer that changed post processing.

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Just seeing this, glad you found the cause! Apologies if I led you down the wrong path for awhile.

It’s fine, thank you for your help

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