I have a situation where I enable some post processing from within my character blueprint after a specific event occurs. I have it working fine. I can’t seem to figure out a way to make it fade in though. It’s just on or off. Is there any way to make it come on gradually? Like similar to blending a post process volume?
Hi
Have you tried to set the Blend Weight? To blend from 0 to 1 for off/on.
Most if not all post process effects that use a number should be animatable (depth of field, etc).
Try using a timer and FInterpTo.