Hi guys.
With my studio, we are making a prototype of a very colorful TRPG. A little too colorful.
We are having a hard time making our characters stand out from the environment.
The ideal solution would be to have 2 post process, one for the characters, one for the environment. Correct me if I’m wrong, but it doesn’t seem possible in Unreal.
We are exploring the solution of using stencils and custom depth, but I’m not quite sure to understand how this feature really works.
At the moment i’m just using stencils to show an outline when the player hovers a character. I’m using the node “set custom depth stencil value” = 1 for a green outline, = 2 for a red outline…
First, is it the right way to do it? Secondly, can I have multiple stencils at a time on a same mesh? Will I have to choose between my outline and the material we want to create for our characters?
Any tips or tutorials to help us understand how to do it?
Thanks a lot!