**[SIZE=3]This has been released at the marketplace and the price is finalized at 24.99$
https://www.unrealengine.com/marketplace/post-process-blendables-volume
**[/SIZE]
This is a pack of 44 Blendables materials and approx 20 essential material functions that drastically change the look and feel of the game. This contains a Blueprint that lets the user change or combine blendable materials at compile time or runtime.
Price - $24.99
The following effects are included in this pack:
[FONT=Comic Sans MS]• Adaptive Sharpen
• Black And White
• Bleach Bypass
• Bloom
• Blur
• Caustics
• CelShader
• Color Correction
• ColorGradient
• Colorization 256
• ColorMixer
• ColorToned
• CrossProcessing
• DiffuseLight
• Edge Detection 3Color
• EdgeDetection
• EdgeDetection Tuned
• FilmGrain with 4 variations(Static/Non static + Color/Non Colored)
• Frost
• GaussianBlur
• HDR
• HDR Sepia
• LensCircle
• MosaicTiles
• NegativeImage
• Neon
• NightVision(Optional Masking included)
• Noise(Static/Non Static)
• RadiulBlur
• Relief
• Ripple
• Scanlines
• ScratchedFilm
• SepiaTone
• SharpenEdges
• ShockFilter
• SpotLight
• Stroke
• ThermalVision
• ToonEdges
• Toonify
• WaterColor
**
Essential Material Functions ->**
[FONT=Arial Black]
CoordinateRotator
Fade
HSVComplement
HSVtoRGB
HueLerp
HuetoRGB
LevelAdjustment
Lit
Random Texture(Noise) Generator
PerlinNoise
PhotoFilter
RGBtoHSV
RGBtoXYZ
SmoothStep
Step
XYZtoLAB
**
Technical Details**
Number of materials: 44
Number of material instances: 50
Number of material functions: 14
Number of textures: 4
Number of Blueprints: 1
1 overview map to demonstrate all the material effects.
Intended Platforms: **Windows , MAC , Android , IOS **
Implementation on Blueprint Level ->