In the material, you can set the Blendable Priority:
Hey there,
I’m trying to add/remove a few post process materials onto a SceneCapture2d actor, but can’t figure out how to sort them by priority.
In substance, I’ve got a bunch of visual effects that I want to apply (or not) from an UMG menu. Each time I add/remove one of them, I have to sort the array so that some stay on top of each other. Any idea how to do this ? Using “add or update blendable” node with weights >1 doesn’t do the trick.
Dammit that was so easy, good to know ! Thanks a lot !