Post Game Optimizations

This one is pretty simple, there are a lot of tutorials/streams for making a type of game or game features and there was one blueprint optimization stream (which wouldn’t be bad to redo this year)… but there’s nothing for using CPU or GPU profilers. While I agree this should probably be done more than just at the end, a lot of people don’t really worry about optimizations until the end.

Anyway, so other than profilers, probably actually going over deployment options in project settings and anything else that can be turned off in any of the settings for optimizations.

6[video]Rendering Best Practices | Live Training | Unreal Engine - YouTube

Ok Ok, not that it diminishes the quality of information in the videos, but these are 2-3 years old. Also, what about Network Profiler? :slight_smile: