Other posts have discussed texture ghosting in detail (especially this one) and suggest shooting under F11 and preferably from a tripod.
However, I wanted to see if there was any evolution in options where re-shooting is impractical.
For instance, is there any way to assign a subset of the input images for use in texturing?
Here’s an example of ghosting in a textured model:
Here is a view of the texture map from RC, showing side-by-side regions with and without ghosting: