I have this error that I keep getting in the editor after I stop a game I was running within the editor view port. What I got from this error was the ‘Finish Execute’ doesn’t know what to actually kill so it keeps looping. I tried pulling off the pins in the ‘Finish Execute’ node but I couldn’t figure anything out. I’m not sure if my theory is even right but could someone explain what this error is trying to tell me?
I’ll have to try the print string method because there isn’t anything to select in the Debug Filter so I guess that’s what’s causing it not to work. The blueprint isn’t big at all so I posted it below.
Maybe the trouble is how/when you call your event. If for example you call from an array of ai and some are destroy but not removed from array it would do that.