Hello guys,
I am working on my custom save system using SaveGameToSlot() and LoadGameFromSlot(). I save name of my map and then when I load game I open this map and pass option LoadGame=SlotName, so my code can then continue and deserialize my loaded data when requested map is loaded. I am looking for some event which is called when all actors are spawned and initialized so I can safely start assigning my loaded data to these actors. Event which I am looking for should be called when all BeginPlay() events are finished.
Do you know which event will help, please ? ![]()
(I do not want to use “hack” with timer
)