Hey all, deleted my other thread because my circumstances have changed somewhat. I am working with a concept artist and a programmer to start building the foundations of an ARPG that is basically a 3rd person Diablo in a futuristic setting. A spiritual successor to Hellgate: London, if you will, but without all of the issues that plagued that particular title. I have recently managed to scrounge up some limited funds, and I wish to start recruiting a few team members to build the most important assets for our initial gameplay demo. Please read everything below.
*Team members that complete their initial contracts successfully will be offered extended contracts when/if we crowd-fund the next stage of our development.
*Team members recruited for contracts will be given a **small **portion of their payment up front as a gesture of good faith.
*Recruited team members unable to complete their contracted assignments (which they will agree to ahead of time) will keep the up front payment but will not receive anything else. This includes situations where the end result’s quality doesn’t match what was promised.
*All timelines for contracted assignments are flexible. I know that I’m not the only person that needs work done. However, I will request that weekly updates/progress reports be shown to me.
*Other than feedback and minor adjustments, I promise not to change assignments. We won’t be going from a post-apocalyptic setting to a fantasy one halfway through.
The priorities right now are the initial environment, and the initial character model. If I have funds for anything beyond that, great. If not, we will be using placeholders until I gather more funds. The idea here is to build core gameplay mechanics and establish a visual style so that people can see it and say, “So that’s what they’re going for!” I am looking for the following people.
*Environment Artist/Level Designer: The environment in question will be an outdoor city environment (concept below). It will also need side alleys which will be tied to the progression of the level.
*Character Artist: We will be using the modular pawn system to create armor sets for the main character, or at the bare minimum, just the base version of the character.
*Animations (If Funds Allow): This would entail rigging up the main character and providing a simple set of animations. Idle, jog, sprint, strafe, backpedal, shoot.
We have more concepts to go along with individual assignments. Please message me for further details and with any questions you might have. Thank you all for your time.