Possibly My permissions are messed up? Help w/ error code pls :)

I’m thinking that I messed up my permissions a while ago, been getting weird problems like having to run steam as administrator and such. This was my first time trying to launch or package project. Tried downloading visual studio 2019 and 2022. Heres what I got;

LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt ‘D:\UNREALENGINE\ProjectsFebruary\firstrealproject2\Binaries\Win64\firstrealproject2.target’. Check that this target has been built.
LogPlayLevel: (see C:\Users\spenc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+epic+UE_4.27\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.005925
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000028
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game

Or is this a normal error code? Have searched for a solution but can’t find one that works for me :confused: … Also I have UE, epic games launcher on my SSD C drive, and my project/export location is in the D drive.

Edit2: So, when I try to launch a standard template map ( first person ) it works, so maybe this has nothing to do with permissions and has to do with me just being a complete noob at UE lol.

edit3: So now I am getting this
UATHelper: Packaging (Windows (64-bit)): WARNING: Visual Studio 2019 is installed, but is missing the C++ toolchain. Please verify that the “VC++ 2019 toolset” component is selected in the Visual Studio 2019 installation options.
PackagingResults: Warning: Visual Studio 2019 is installed, but is missing the C++ toolchain. Please verify that the “VC++ 2019 toolset” component is selected in the Visual Studio 2019 installation options.

edit4: So went and downloaded the VC++ toolset and now I’m back to this
LogCook: Display: Done!
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 47.269084
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Parsing command line: -ScriptsForProject=D:/UNREALENGINE/ProjectsFebruary/firstrealproject2/firstrealproject2.uproject BuildCookRun -project=D:/UNREALENGINE/ProjectsFebruary/firstrealproject2/firstrealproject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=“C:\Program Files\epic
\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -utf8output -platform=Win64 -targetplatform=Win64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/ThirdPersonBP/M
aps/ThirdPersonExampleMap -Messaging" -device=WindowsNoEditor@SPENCERSPC -addcmdline="-SessionId=6FE3FC954E7336A28788BD9978C21616 -SessionOwner=‘spenc’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Setting up ProjectParams for D:\UNREALENGINE\ProjectsFebruary\firstrealproject2\firstrealproject2.uproject
LogPlayLevel: firstrealproject2.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled)
LogPlayLevel: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt ‘D:\UNREALENGINE\ProjectsFebruary\firstrealproject2\Binaries\Win64\firstrealproject2.target’. Check that this target has been built.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.564349
LogPlayLevel: (see C:\Users\spenc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+epic+UE_4.27\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000030
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game

Edit5: Guess Ill keep updating this if anyone is having troubles with similar issues.
Deleted some of the movement functions from the easybuildingsystem blueprint in the unreal engine… (oculus and other controls came with this asset)
UATHelper: Packaging (Windows (64-bit)): ERROR: Windows SDK must be installed in order to build this target.
PackagingResults: Error: Windows SDK must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): Took 1.2300088s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\spenc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+epic+UE_4.27\UBT-firstrealproject2-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BU

-Now I’m going to try to install SDK.

So finally I fixed my issue, turns out when using assets from the epic you gotta download a bunch of extra programs, and they don’t tell you which you need :stuck_out_tongue:

Now how can I changed this to “Resolved”

Am having the same problem in UE5 can u explain more
how to know what are those programs?
thank u in advance