Possible to use a decision matrix through blueprints?

Hi, does anybody know if it is possible to implement some sort of decision matrix like this:

through blueprint?

The alternative is I make a huge network of branches, but even with jsut a 3x3 matrix that makes for a lot of options.

Well I found something better than long list of branches:

just two switch on nodes keeps the work tidy enough. I saw some c# exmaples of a decision matrix but honestly that looked way more complicated to set up than this. In my case since I only have 3x3 I think this is manageable but definitely if you know anything about using an actual matrix in unreal I’d apprecaite your input because I don’t think what I am doing might scale very well.