Im trying to optimise some of my bigger blueprints by doing some bits in c++ instead and was noticing when looking at stats in the Frontend that just plain component transforms are taking a lot of time. Just things like SetWorldLocation and SetRelativeRotation.
These seem to be mostly StaticMeshes.
Does anyone know if it is possible to speed these up?
If I wrote those nodes in c++ wouldn’t it be the same as the Blueprint nodes already are?
EDIT: I had a thought do you think the numbers reflect the calculations that are connected with feeding into the transform values?
Ie not just the transform setting itself but also the math I have leading up to it, that are not executed. Mults etc?