Possible to spawn Datasmith Actor at runtime?

As the title suggests, it’s great we can drag and drop in Datasmith Actors and populate the scene but very limiting to not be able to spawn the Datasmith Actor at runtime to dynamically swap in/out DSActors.

Anyone find a workaround or does Epic really not want us using this in such a useful way?

There isn’t a way to do that right now but we are making steps in that direction for 4.26…

Thanks for the update! Looking forward to it!

Apparently Datasmith Translator is in 4.25 to allow for this but it’s not exposed to Blueprints. Documentation is also sparse.
https://docs.unrealengine.com/en-US/…ene/index.html