Please help me with packaging a Windows UE 5.2 project with Metahuman in the scene and Audio2Face Omniverse connection. When I have Livelink activated with Omniverse connector I get the build error [ expecting to find a type to be declared in a module rules named ‘OmniverseAudioMixer’ in UE5Rules]
. But when I compile purely a Metahuman standing without Livelink plugin activated my .exe launches after showing the logo and then nothing happens.
My final goal is to launch a Metahuman as a standalone app that would accept streaming feed from Audio2Face.
When I use Unreal Engine editor, everything works like a charm, yet I need to make it a fullscreen executable.a
Thank you!
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I really would like to do this as well, did you ever find a solution?
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Any news from this? Thanks!
Could you achieve this ? @ThisIsMaximus
A bit late but here’s the solution to this problem.
The ACE plugin that you’ve installed locally in your “C:\Program Files\Epic Games\UE_5.2\Engine\Plugins”
needs to be moved to your project’s folder structure instead, for example:
“D:\xxxxxxx\MetaHuman_Audio2Face\Plugins\ACE”
I hope this helps anyone with this issue.