Possible to offset large numbers of keys on timeline using Sequencer Scripting?

Hi,

I’m looking for a better solution to offset large amounts of keyframes down the timeline using Sequencer Scripting. I’ve had success on shorter sections by offsetting keys per channel, but once durations hit 500+ frames with animation baked per frame, it will cause the editor to crash. For example, a baked camera’s transform track of 5000 frames will need 45,000 individual key moves across all the channels. Is there a way to offset at a section level or affect keyframes in bulk?

Many thanks!

Unfortunately there isn’t a function to set keys in bulk. That’s a good suggestion and I’ve added it to our backlog for a future release.