I’ve got a bunch of Blueprint structs that I would like to move into C++. I know about Core Redirects and was able to migrate some enums over with +EnumRedirects, but I’m having no such luck with +StructRedirects. Is such a thing possible, or is that really only meant for migrating C++ structs?
For example, this worked for me with enums:
+EnumRedirects=(OldName="PoleValue",NewName="/Script/MyProject.EMyProjectPoleValue",OverrideClassName="/Script/CoreUObject.Enum",ValueChanges=(("NewEnumerator0","EMyProjectPoleValue::Neutral"),("NewEnumerator1","EMyProjectPoleValue::Positive"),("NewEnumerator2","EMyProjectPoleValue::Negative")))
Structs are more problematic. Not sure if I need to add any more meta data here, but I haven’t been able to get anything like this to work:
+StructRedirects=(OldName="MyStruct",NewName="/Script/MyProject.FMyNewStruct")