Possible to Ignore Inputs at Threshold?

I’m creating a simple root motion based movement system that updates the angle based on the direction the controller stick is pushed. The problem I have is that when the inputs are not pushed they reset to zero, which snaps the mesh to (0,0). Is there a way to ignore inputs past a certain value and maintain the last value stored? The idea would be to keep the character’s direction after the control stick has reset.

Here is my BP for reference.