Possible to have Control Rig Procedural animation that reads input data from Verse?

Hello all! I’m currently working on a custom verse winged vehicle that uses boolean states to calculate movement vectors such as

var MovingForward : logic = false

var MovingLeft : logic = false

var MovingRight : logic = false etc etc…

I was wondering if I was able to layer additive animations via control rig that would respond to the current boolean states in my Verse Code to slightly influence the vehicles looping baseline animation, adding a little sway here or there to make the steering feel more weighted and realistic depending on how the player chooses to move. Here’s a good video that pretty much captures what I’m going for

https://www.reddit.com/r/unrealengine/comments/1c1j31m/100_control_rig_driven_dragon_animations/

TLDR; can control rig graph read input information from verse?

thanks so much!

you could read the scale decimals of a proxy mesh

Will try that later today, thank you!

1 Like