We’re having issues with our anim trails not rendering correctly when a hitstops occur during an attack. We want to see if we can adjust the time dilation on the spawned anim trail to match the hitstop time dilation.
We’re having issues with our anim trails not rendering correctly when a hitstops occur during an attack. We want to see if we can adjust the time dilation on the spawned anim trail to match the hitstop time dilation.