I’m setting up an actor blueprint. I’d like to get OnComponentHit events because they have impact information (impulse and normal). I only have a rudimentary understanding of the collision/trace system in UE4. Do I have to make my component blocking to receive OnComponentHit events?
I don’t want this component to react to physics when hitting another object so blocking doesn’t seem like the correct collision option. Instead I want to trigger a custom action. Overlap events would be fine, but I need the velocity of the impact, and GetComponentVelocity is always <0, 0, 0> (probably because SimulatePhysics is false?).