@Max.Chen Is there any way to unlock the sequence programatically? A quick description of what I’m trying to do: I’m creating an in-editor script to automate starting a take recording, modify the resulting sequence, and then rendering it out as a video.
I noticed there’s an Unlock() function in the unreal.TakeMetaData api. However it seems I’m only able to use it before starting the recording as you can see below, and the resulting sequence is still locked:
Thanks again,
Mo
