I noticed that sequences recorded by the Sequence Recorder tool can be modified after the recording with the ability to freely add/remove/modify keys in any recorded tracks, as seen below:
However, if using the newer Take Recorder tool instead to record the same scene, none of the keys or tracks are modifieble in the recorded sequence, and the edit buttons are all greyed out as seen below:
@Max.Chen Is there any way to unlock the sequence programatically? A quick description of what I’m trying to do: I’m creating an in-editor script to automate starting a take recording, modify the resulting sequence, and then rendering it out as a video.
I noticed there’s an Unlock() function in the unreal.TakeMetaData api. However it seems I’m only able to use it before starting the recording as you can see below, and the resulting sequence is still locked:
Unfortunately there isn’t a way to do this through blueprints at the moment. However, we will add SetReadOnly and IsReadOnly blueprint functions for 4.25.