Is there some way how to drive the Alpha value of animation Blend nodes by progress of animation itself or by it’s curve?
What I mean is something like this (it’s custom blend):
I would want to blend from the “Trans_Idle…” to Destination State Pose in the last few frames when “Trans_Idle…” animation is close to it’s end. I was hoping for something simpler, like to drive the alpha with a curve that I have created on the “Trans_Idle…” animation itself (I mean the curve like the one that can drive morph targets or material).
Thanks