I’ve noticed that when I enable python scripting by enableing “Python Editor Script Plugin” and “Editor Scripting Utilities”, various community created plugins are unable to wrap to python, and crash the editor on build. I don’t really need them to be wrapped for my python scripting purposes so I’m wondering if there’s a way to hide or disable these pugins for the python wrapping mechanism during build, for any plugins which i must have included in the projects build.cs, but that I don’t want wrapped.
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I suppose what I can do is load and edit the uproject file with python, enabling the python plugins and disabling the incompatible plugins in a launcher script as a workaround, but that would just be a workaround. Hoping there is a better way?
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