Alright, I tried posting this earlier, but it didn’t show up. I’m not sure if I screwed something up, or if it was automatically removed for breaking some rule I’m not aware of.
Aaaaanyway, I’m still very new to game development, but I want to make a third person shooter. Pretty much a HD remake of one of my all-time favourite childhood games.
I own a copy of Tom Clancy’s Rainbow Six Vegas 2 (built on UE3), which is similar in style to what I want to do.
Now I’m wondering if it’s possible to completely decompile and import RSV2 into UE4 so that I can learn what makes it tick?
I still want to be able to change variables of the original game, and edit stuff and things. Like, make new maps and whatnot so that it loosely resembles the game I want to make.
Kinda like the game dev equivalent of copying an existing website’s HTML and doing some edits here and there to see roughly what you want in action, learning from it, then scrapping everything and starting from scratch when you feel competent.
So… is this possible? How would I go about doing it?