So I looked up about every permutation of what I’m about to ask. Originally I thought “Reverse Culling” was what I was going for, but maybe not? I’m not sure what the term is, if any, for culling in the opposite direction.
I’m looking to have objects become culled as you/camera approach.
Apparently it is exactly what I was looking for; the inverse function of the “Max Draw Distance”. The object will show at distances BEYOND that “Min Draw Distance”.