Possible To Cull As Distance Decreases?

Hello!

So I looked up about every permutation of what I’m about to ask. Originally I thought “Reverse Culling” was what I was going for, but maybe not? I’m not sure what the term is, if any, for culling in the opposite direction.

I’m looking to have objects become culled as you/camera approach.

So, I misunderstood what the explanation for “Min Draw Distance” meant:

Apparently it is exactly what I was looking for; the inverse function of the “Max Draw Distance”. The object will show at distances BEYOND that “Min Draw Distance”.

Perfect for imposter meshes.

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