Possible To Create Static Mesh From Bone Hierarchy?

Hello,

I know that you can create a static mesh from an entire skeletal mesh, but is it possible to create a static mesh from only part of a skeletal mesh?

So, an example would be creating a static mesh of a hand from a skeletal character mesh.

I know I can use the Modeling Tool to edit static meshes, but it’s a pain to do when you’re dealing with characters, and you want to be as specific as possible.

Also, while I’m here, is there really no shortcut for a “Print String” node? I mean, really, none?

Please tell me I’m wrong.

Hey @Leomerya12!

I am not versed in any way that the first part of your question is possible… But as far as adding a keybind to create a node, here’s another user showing how they added it, with PrintString as the primary example!

It’s just editing the .ini

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Thank you, @Mind-Brain .

Having to type “Pri str” in the query box over and over was driving me nuts!!!

Not having tried this, but off the top of my head:

  • make the pose for the skeletal mesh
  • make a static mesh out of it (right-click in the Content Browser IIRC)
  • use the in-editor modeling tools to chop off the hand

You have a new Cousin-Thing.

To the best of my knowledge, that’s the only way you could do it. There’s really no other functionality to instance the static-mesh except as noted above. That or you somehow use the geometry-scripting to write your own tool.

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You just revealed your age, my friend.

Yeah, this is exactly what I do. I won’t belabor the issue, because:

  1. I’ve found no documentation supporting this function
  2. You’ve reaffirmed my suspicions

Thank you!

Even if there was a way to export just the bone-weighted parts of the skeletal mesh, you still have a hole on the wrist, so there is going to be a mechanical-step to close that off, either inside Unreal or some other app.

I’m NOT an expert, but in my travels, I’ve not seen such a seamless functionality.

Yes, I’m aware that there’s usually always a good reason something is unable to be done. That’s why I’m just accepting it, working with/around it, and moving on, because I know there’s another challenge right around the corner.