Thankyou, yes i think this is what i am after. However im not too sure how to implement it. You see here i have my current selected widget gets its text checked and then the corresponding reference to blueprint class is created.
so the ‘write script’ is connected to the create widget node which creates a reference to the script menu blue print so i can access the variables there.
I tried to follow what you said about mapping all the widget names as strings - but i need to be able to have the strings correspond to the names of other widget blueprints.
but not sure how this works here, i cant specify the name:
tho im thinking this is the right track
thanks,
Sam

