Alright. So. Let’s say I’m trying to make a road. This road has a sidewalk on each side, and a blueprint containing a street lamp model and a SpotLight pointing down towards the sidewalk. This blueprint is contained on the center of the sidewalk on both sides.
Let’s say this road segment is in a Blueprint to make it easy to edit if need-be.
I want to create a Spline Actor that can spawn this Blueprint along it, to create a full street. I know it is possible to do this with a plane old Mesh, but is it possible to do it with a Blueprint? It’d be useful to have a procedural road like this…
If there isn’t a way to do this, is there any better way to do this other than having the entire road segment contained in a single mesh?