Yeah, post processing doesn’t make that effect.
I enabled forward rendering some time ago just to test how it looks and it seems like the graphics are quite worse, some of my materials with blend screen are just horrible.
So there’s no way to do it in deferred?
I got the idea for the hue shifting from this video:
The guys at Lego tried new rendering method and the results were pretty dramatic.
Before:
After:
The post processing volume can barely do anything since I have AgX tonemapper (I wanted correct colors), only exposure, lens flares, bloom and such work, any color grading is disabled.