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Possible to change Collision Complexity on overlap event?

In UE5

I have a static mesh that requires the Collision Complexity to be set to “Use Complex Collision as Simple”. The problem is that the object should be moved around by the player during runtime which is not possible at that state. The question is if there is a way to temporarily change the state in a Blueprint to “Simple and Complex” on an overlap event and back to “Use Complex Collision as Simple” when the overlap ends.