Hi - Does anyone know if it’s possible to change the textures of a material constant via a blueprint? I know this can be done in the editor manually but I’m working on an editor tool so it would be cool if I could just set the textures to a newly saved material automatically. Possible?
Hi! Dinamic Material Instance can do the job.
@sipci1989 - Thanks for the reply, but the material is a constant (not at runtime, it exists in the editor browser). I want to change the textures on that material at runtime, not create a dynamic copy. This way the material retains the new textures after playmode is exited.