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Possible to 'butcher' a skeletalmesh in unreal so a one mesh can be turned into a modular character?

As noted, inside unreal is this possible?

Not really as far as I’m aware.

You almost always need to use a DCC to prep and create the mesh.

usually, stuff with procedural modular mesh cutting (shadow warrior) requires a lot of extra work if not a completely custom engine.

Thanks (again).