The translation gizmo’s arrows are always pointed in the same direction. This leads to situations like these where in particular orientations I can’t grab the gismo by the red/green plane because two other planes are in the way:
Is there an option for the gizmo to reorient itself so that the arrows always face toward the camera, leaving all tree planes of movement available for grabbing, like so?
The answer is no, gizmos will face one of 2 directions. Either world or local, in the viewport top right there is an icon next to the transform icons. It will either be a world or a box respectively.
It’s fine if the gizmo is going to face one direction - but make it face towards the user so I can grab the horizontal plane which is nearly always occluded by the YZ plane.
I also would love to have this feature, but for now, you can try to use the Combined Gizmo (it has a broad circular horizontal plane to grab and a nice rotation addition).
Editor Preference \ Level Editor - Viewports \ Enable combined translate/rotate widget (or just search “combined widget” in the project settings)
After that select an object, press W, and then SPACE to activate that gizmo