Possible to auto-compare ustructs without equality operator?

If someone comes across this old post, this is the solution:

template <typename T>
bool StructEquals(const T& First, const T& Second)
{
    return T::StaticStruct()->CompareScriptStruct(&First, &Second, 0);
}

CompareScriptStruct is used by blueprint system itself as a generic way of comparing USTRUCTs based on their UPROPERTYs. It is invoked when using an Array.Find or Array.Contains blueprint node for example.

Also see my post about a solution for the opposite problem: Using a custom C++ == operator in these blueprint nodes instead

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