So you may be interested in a solution to the opposite problem
This way you can make sure that both, C++ and Blueprints, use at least same code path when comparing structs that only have fields flagged with UPROPERTY
.
So you may be interested in a solution to the opposite problem
This way you can make sure that both, C++ and Blueprints, use at least same code path when comparing structs that only have fields flagged with UPROPERTY
.