Possible to add keyboard control for Oculus Quest?

Hi everyone,

a bluetooth keyboard can be paired with the oculus quest and I got that working fine.

Is it possible to use this keyboard for input events in my UE app I am developing for the Oculus Quest? I have got everything set up to work for PC-based applications or when using Oculus Link cable, but with the Quest in standalone mode the paired keyboard does not work in my application…

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Hi, I am having the exact same problem. Tried giving extra android permissions in Unreal, all sorts of advanced and non-advanced input methods, still nothing. I know the game code itself works, since binding it to “any key” produces a result in a compiled stand-alone app when clicking something on the Touch controller. But the keyboard keys do not register (yet work in the Meta lobby).

The Meta website says “once you pair a supported keyboard to your headset, you’ll see a 3D representation of both the keyboard and your hands while in your home environment or a supported app.” I assume they are just talking about the “tracked keyboards” feature, but could it be that in my own apps ONLY a tracked keyboard will work even for non-tracked applications?? I do not want to buy a very specific BT keyboard just to find this out, as it sounds like a really long shot.

So perhaps the OP or someone else knows if it all comes down to some random tickbox in Unreal?