Possible Precision Mismatch between Control Rig and Attach Transform

Hello,

I’ve attached my Control Rig character to the vehicle transform in Sequencer using the Attach Track, but the character is shaking. This issue doesn’t happen with characters (Skeletal Mesh) that don’t use Control Rig or haven’t been converted to a Blueprint.

Do you have any ideas on what might be causing this or suggestions on how to fix it? Am I overlooking something? UE 5.4.4

Problem Sample - Youtube

Thanks!

Baking might be an option to fix this

From the docs:

“Another strategy is to set-up the attachment and then bake it into a transform, to avoid the systems from conflicting with each other. Once you have a combined animation you’re happy with, you can bake the transform from the Actions menu (wrench icon) in the Sequencer toolbar. You will need to have the binding selected.”

Normally these types of jitters are usually due to wrong update order. Most likely the character is updating it’s position before the car has finished moving.

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Thank you,

It worked, here is the video of the result:

Youtube: Baked Animation Track

Here is the Screenshot of the Bake:

  • Right clicked the Skeletal Mesh Track.
  • I turned on Record in World Space.
  • Turned off Control Rig and Attach Track after adding the Baked Animation Track

Thanks.

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