I’ve attached my Control Rig character to the vehicle transform in Sequencer using the Attach Track, but the character is shaking. This issue doesn’t happen with characters (Skeletal Mesh) that don’t use Control Rig or haven’t been converted to a Blueprint.
Do you have any ideas on what might be causing this or suggestions on how to fix it? Am I overlooking something? UE 5.4.4
“Another strategy is to set-up the attachment and then bake it into a transform, to avoid the systems from conflicting with each other. Once you have a combined animation you’re happy with, you can bake the transform from the Actions menu (wrench icon) in the Sequencer toolbar. You will need to have the binding selected.”
Normally these types of jitters are usually due to wrong update order. Most likely the character is updating it’s position before the car has finished moving.