I wasn’t sure where to post this. I am following the nav mesh modification tutorial in the documentation and I found a step that doesn’t seem very accurate.
The instructions for this step (14) tell the user to pull the pin out and search for vector * float. That does not exist for me (using 5.3) and it isn’t even what the image is displaying in the example. (To Vector Float also doesn’t show when searched) The next step is to use a multiplication node and was my real hint at what the last step was trying to achieve.
It isn’t a huge deal, just left me scratching my head for a min. But this could possibly use some clarification for newbies like me.