I just found out about the possible license change in 2024. I’ve been working hard as a solo artist to develop and produce a limited animated film/series, using Unreal Engine because of its features. It has taken me a very long time to get where I am, and it will take a very long time still to get where I want to be, not to mention all the energy, blood, sweat, and tears that have gone and will go into this.
I have no reason to believe I will be able to achieve this other than that it drives me. But I strongly believe what I want to create will be much more feasible as an animated series than a video game, also given modern demands for interactive media.
Unfortunately, with my meager, barely existing budget, I have invested in several critical programs that I know I need, such as Houdini and Marvelous Designer, which are already expensive but affordable subscriptions. The power of Unreal only motivates me to keep going and keep at it, knowing that I will be able to create something great, even if it’s not a full animated series.
But with the potential prospect of having to pay a monthly upfront fee just to use Unreal, not knowing how far I would be able to go, only because I want to create an animated series rather than a video game, is really worrying, and deeply demotivating. I have a lot of trouble with my mental health and I’m struggling with anything creative, so you can understand I’m freaking out right now.
That’s why I want to get ahead of this since I was really hoping I’d be making great strides in the coming year. So the proper question would be, what can I, as a solo artist with a meager budget, expect?
For a big studio, I get it, and don’t get me wrong, I think this is not as bad as what happened with Unity, but it will affect me quite a bit. Because given Tim’s apparent comparison with Autodesk and Adobe, it will not be affordable for me, so I’ll definitely have to start looking for an alternative.
A royalty as with video games would be fine, even if it’s more than 5% and with a lower exclusion limit. I get that Epic isn’t making money off of non-game products, and I was always a little confused at that, but going from no fee to a monthly fee while video games will stick to the 5% royalty license baffles me.