Possible Landscape Bug

I’ve been experimenting and testing with landscapes, and I’ve realised that when importing a heightmap - you can scale the landscape but you cannot rotate it as this causes really bad lightmass issues. Huge black splotches everywhere, I also tried inverting the scale (scaling to -100) so that it would be oriented the way I want, without technically rotating the landscape. This, however causes a crash.

I can’t imagine this is intentional. Anyone else experiencing this?

I’m not on my end, that I can tell. I have a rotated landscape in one of my environments. Only thing I can think of is that mine was brought in from 4.02, so it could be an issue from creating it in 4.1 rather than a previous build.

Just had a response from Epic Staff, appears to be intended behaviour. They advise against scaling or rotating as it causes issues in physics simulation, foliage and lighting.

https://answers.unrealengine.com/questions/22090/changing-landscape-scale-problemsglitches.html

That’s weird. I’ve done both scale and rotation and my landscape is fine.