I’ve been experimenting and testing with landscapes, and I’ve realised that when importing a heightmap - you can scale the landscape but you cannot rotate it as this causes really bad lightmass issues. Huge black splotches everywhere, I also tried inverting the scale (scaling to -100) so that it would be oriented the way I want, without technically rotating the landscape. This, however causes a crash.
I can’t imagine this is intentional. Anyone else experiencing this?