Hello, I have a system where players pay to upgrade their health permanently, as well as a number of other stats. To do this, I was utilizing the fort_character.SetMaxHealth method to do so.
Another part of my project is using mutator zone’s to change classes to players so they can be invulnerable. The problem I have is that any class change fully resets the max health of the character.
Is it possible to have classes only update portions of a player’s stats? My current design isn’t conducive to having a class for each possible stat upgrade