Possible bug with player pawn and game state?

So, I have a player pawn which contains a spring arm with my camera on the end. I set it up so the length of the spring arm is changed by my mouse wheel, and this functionality worked great. However, I added a new game state to my game mode and now it is impossible to adjust the spring arm length in any way. The spring arm’s length can only be changed if I set the game state to the engine’s “GameStateBase” class. Even when I create a new and totally empty game state the problem persists until I change the game state to “GameStateBase”. I have no idea how these two things could be connected or why.

Using 4.26.2

This video showed me the solution. My new game state was a child of game state, not game state base.