possible bug with 2d blend. characters animation blending weirdly

Ok so im am trying to make a topdown game where the character always looks at the mouse while moving with WASD

This is the video i used to set my anim graph up but instead of 3rd person im topdown.

now the blend works mostly but im having a weird leg hop issue running between 14 and 24 degrees or -14 to -24 degree.
its like my run animations start on different legs like the run forward starts on the left foot and the run 45 forward right is on the right foot, if you hold that angle it would keep doing that weird hop animation. now i have replaced the 45 degree with the run forward animation so they both exactly the same animation that its blending between and i still get the weird hop blend…

This hop issue dosnt always happen as well which makes it strange and if you preview it in the blendspace everything works fine and i cant get it to do it in the preview i can only get it to do it in game.
i have tried different versions of the engine to see if they do it and i can get it to do the same thing with the unreal engine character…

movement and camera

animbp

any help would be awesome even a different approach to doing the blend space and handling the animaitons.

Hey @linden1029!

Refer to this post of mine.

If the issue isn’t about any of those, I might be able to prepare an example which I was already planning to do for the OP of the linked topic. Tho I’m too busy these days :cry: so it might take a while. So until then, hope this can help :innocent:

Thanks for the Reply.

yeah this is the exact same problem i have.

the animation and feet problem shouldn’t be the cause since i am blending between the same animation so it should be seamless(Only doing this to try and eliminate possibility of it being the animations)

Check my update :blush: