Ok so im am trying to make a topdown game where the character always looks at the mouse while moving with WASD
This is the video i used to set my anim graph up but instead of 3rd person im topdown.
now the blend works mostly but im having a weird leg hop issue running between 14 and 24 degrees or -14 to -24 degree.
its like my run animations start on different legs like the run forward starts on the left foot and the run 45 forward right is on the right foot, if you hold that angle it would keep doing that weird hop animation. now i have replaced the 45 degree with the run forward animation so they both exactly the same animation that its blending between and i still get the weird hop blend…
This hop issue dosnt always happen as well which makes it strange and if you preview it in the blendspace everything works fine and i cant get it to do it in the preview i can only get it to do it in game.
i have tried different versions of the engine to see if they do it and i can get it to do the same thing with the unreal engine character…
movement and camera
animbp
any help would be awesome even a different approach to doing the blend space and handling the animaitons.