I’ve found a possible bug and recorded a video to show exactly what occurs.
After added a radial force component inside my BP Projectile class and spawned it with a custom scale, the Radial Force component attached in was not working properly, it was not applying force in my Pawn anymore. In the project I was working before the video, I had a projectile that was scaled up to 20,20,20, and it was working really weird, as the radial force component was not following the projectile properly (delayed); it was applying force in some strange locations around the projectile, like it was deformed.
UE version: 4.10.3.